They get the job done and I guess that’s okay. First of all your main character is completely mute (as if Konami didn’t learned a damn thing about Snake being as good as a mute character in the The Phantom Pain) and the surrounding cast sound extremely bland.Ĭutscenes for the most part are well directed…they are no where close to Kojima’s style though, so this is something keep in mind while playing Surive. Survive on the other hand falters almost completely in this regard. Whether it be the gruff voice of David Hayter or the serious tone of Kiefer Sutherland in Metal Gear Solid V, these games have always delivered on the voice acting front.
Metal Gear games have always had excellent voice acting. There are different types of these crystalline zombies, bosses and a gigantic enemy that you will take on in the game, and they are wonderfully designed by Masahiro Ito, a former member of Team Silent.” “The stars of the show are the zombies themselves. The problem, however, lies in the way the story is told to the player. The story is quite satisfying and really that’s not a surprise given that Survive was worked on by people who were former staff of Kojima Productions. I must commend the team at Konami for trying to deliver a tale that somehow ties into the story of wandering soldiers in The Phantom Pain (and yes, I know Survive is non-canon but it does tell a lot of things that add a bit to The Phantom Pain’s story). Codec conversations are back, cutscenes are longer and the story tries to be Metal Geary in nature which involvs a shady organization and how you, the main character, somehow manages to find a place in this covoluted yet intriguing plot. There seems to be an emphasis on returning back to the “roots” that made Metal Gear stories a global phenomenon. The game’s open is shockingly refreshing, surprisingly filled with a ton of dialogue exchanges and cutscenes that will right away remind you of Metal Gear Solid 3: Snake Eater.
You take on the role of a mother base soldier who gets sucked up into an alternate dimension called Dite. After Kojima’s departure, Konami announced Metal Gear Survive, a spin-off set in an alternate dimension that takes place after the events of Ground Zeroes. Hideo Kojima’s sublime accomplishment with The Phantom Pain’s design not only made it his own magnum opus but also established a template for other open world stealth games of the future. Metal Gear Solid V: The Phantom Pain along with The Legend of Zelda: Breath of the Wild are generally considered as the first prime examples of emergent gameplay in the open world genre.